Shared

getClosestPlayer

fjsf.getClosestPlayer(coords, radius, includeSelf)

Returns the closest player to given world coordinates. Works on both client and server.

Parameters

  • coords vector3 World position to search from.

  • radius number | nil Maximum search distance.

  • includeSelf boolean | number | nil Client: include local player. Server: player ID to ignore.

Returns

  • playerId number | nil Closest player ID.

  • playerPed number | nil Player ped handle.

  • playerCoords vector3 | nil World position of the player.

  • distance number | nil Distance from coords.

Example

local id, ped, coords, dist = fjsf.getClosestPlayer(
    GetEntityCoords(PlayerPedId()),
    10.0,
    false
)

getClosestPed

Returns the closest non-player ped.

Parameters

  • coords vector3 World position to search from.

  • radius number | nil Maximum search distance.

Returns

  • ped number | nil Ped handle.

  • coords vector3 | nil Ped world position.

  • distance number | nil Distance from coords.

Example


getNearbyPlayers

Returns all players within a radius, sorted by distance.

Parameters

  • coords vector3 World position to search from.

  • radius number Search radius.

  • includeSelf boolean | number | nil Client: include local player. Server: player ID to ignore.

Returns

  • players table Sorted list of players by distance.

Content item structure:

Example


getClosestObject

Returns the closest object.

Parameters

  • coords vector3 World position to search from.

  • radius number | nil Maximum search distance.

Returns

  • object number | nil Object handle.

  • coords vector3 | nil Object world position.

  • distance number | nil Distance from coords.

Example


getClosestVehicle

Returns the closest vehicle.

Parameters

  • coords vector3 World position to search from.

  • radius number | nil Maximum search distance.

  • includePlayerVehicle boolean | nil Whether to include the player's current vehicle.

Returns

  • vehicle number | nil Vehicle handle.

  • vehicleCoords vector3 | nil Vehicle world position.

  • distance number | nil Distance from coords.

Example


getNearbyPeds

Returns all nearby non-player peds, sorted by distance.

Parameters

  • coords vector3 World position to search from.

  • radius number Search radius.

Returns

  • peds table Sorted list of peds by distance.

Content item structure:

Example


getNearbyVehicles

Returns all nearby vehicles, sorted by distance.

Parameters

  • coords vector3 World position to search from.

  • radius number Search radius.

  • includePlayerVehicle boolean | nil Include the player's current vehicle.

Returns

  • vehicles table Sorted list of vehicles by distance.

Content item structure:

Example


getNearbyObjects

Returns all nearby objects, sorted by distance.

Parameters

  • coords vector3 World position to search from.

  • radius number Search radius.

Returns

  • objects table Sorted list of objects by distance.

Content item structure:

Example

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